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Cocos2dx-js + Chipmunk – Part 4: Creating rectangle & square physics object

Hello, today we will learn how to add not only circle physics shapes but also the square and rectangle ones.
As always, I assume that you have project created with previous parts of this tutorial.

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Cocos2dx-js + Chipmunk – Part 3: Creating circle physics object

Hello, today we will finally have fun with physics simulations – we create our first real physics object – circle.
As always, I assume that you have project created with previous parts of this tutorial.

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Cocos2dx-js + Chipmunk – Part 2: Creating static walls and ground

Hi, today you will learn how to simply add static walls and ground to your physics space. You will need it to prevent escaping bodies out of the screen.

I assume that you have project from previous part of this tutorial.

So let’s start!

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Cocos2dx-js + Chipmunk – Part 1: Creating physics space

Hello. In this tutorial we’ll start learning Cocos2dx-js with Chipmunk physics engine.
The first step to get familiar with Chipmunk is to create a physics space. Physics space is an area where physics simulations is shown.

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How to create multiplatform Cocos2d-x-JSB project with CocosBuilder, Eclipse ADT and XCode on Mac?

In this tutorial I’ll show you how to create Cocos2d-x-JSB (ver. 2.2.6) project which you will be able to run both on Android and iOS devices.

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Trophies :D

10 tips for gamejamers/10 tips how to win gamejam

Last week GlobalGameJam took place in more than 70 cities all over the world! My team – Galante participated in Warsaw edition of GGJ – PolyJam2015.

The Choice http://globalgamejam.org/2015/games/choice  – the game we created won the design award. We want to share our conclusions and knowledge with you after that great event :)
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