IKONA_IOS

Police Kids Toy Car game testing

We make apps for the little ones. Mostly car apps like Kids Toy Car.  Development is a lonely process in which you can sometimes forget about the people you are making your app for. 
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samochod blog

Have you ever wanted to be a police officer?

Dear parents! Encouraged by the positive reception of Kids Toy Car Game we decided to follow up with another game for car lovers.

Soon we will be able to show you some work done with our new production named Police Kids Toy Car.
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KTC

How to play with kids in a car

Kids love to play in cars. Have you noticed that when you open the door kids jump into the driver’s seat to try all the buttons, honk the horn and fix your mirror as they want. Gender does not matter – both boys and girls love to play in a car.

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ikona

13 ideas for game developers- last but not least

color heroes

Color Heroes  The #cubewar is a casual mobile game– our latest production and our biggest challenge so far. The game is finished. It is ready to download. So come and give it a try.

We are proud of our Color Heroes!

We learned a lot during this 6 months of hard work, therefore we wanted to share our knowledge with you. In this article we will tell you about what went right, what went wrong, what to avoid in next game productions and which things turned out to be more important than other.

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ikona

13 ideas for game developers – part 2

 

color heroes

 

Color Heroes  The #cubewar is a casual mobile game– our latest production and our biggest challenge so far. The game is finished. It is ready to download. So come and give it a try.

We are proud of our Color Heroes!

We learned a lot during this 6 months of hard work, therefore we wanted to share our knowledge with you. In this article we will tell you about what went right, what went wrong, what to avoid in next game productions and which things turned out to be more important than other.
Continue reading

ikona

13 ideas for game developers

color heroes

Color Heroes  The #cubewar is a casual mobile game– our latest production and our biggest challenge so far. The game is finished. It is ready to download. So come and give it a try.

We are proud of our Color Heroes!

We learned a lot during this 6 months of hard work, therefore we wanted to share our knowledge with you. In this article we will tell you about what went right, what went wrong, what to avoid in next game productions and which things turned out to be more important than other.

Continue reading

22

Expo in Siedlce 2015

Recently, in Siedlce in Poland, the biggest regional game expo took place (Siedleckie Targi Gier). We create  applications with all games features, so we’ve decided to exibit on this event. The main role of our participation was to promote our newest title: Color Heroes Saga: The Cube War. The game will be available on App Store on 21st of May. We were very surprised by the expo participants engagement in our game, overall reception as well as priceless opinions and cautions.

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2dx_icon_512_rounded

Cocos2dx-js + Chipmunk – Part 7: Detecting collisions

Hello, after some tutorials about creating static and dynamic physics object, now is time to learn how to detect collisions between these objects.

As always, I assume that you have project created with previous parts of this tutorial.

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2dx_icon_512_rounded

Cocos2dx-js + Chipmunk – Part 6: Creating static physics object

Welcome in the next part of Cocos2dx-js + Chipmunk tutorial. As far we learnt how to create circle, square, rectangle and complex physics object. Each kind of them is smoothly simulated in the physics space. But what to do when we want to create a static object, for example some kind of platform? This we learn in today’s tutorial.

As always, I assume that you have project created with previous parts of this tutorial.

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2dx_icon_512_rounded

Cocos2dx-js + Chipmunk – Part 5: Creating polygon physics object with PhysicsEditor

Alright, you know already how to create circle, rectangle and square physics object. But what if our physics sprite is created from complex sprite? In this tutorial I will show you how to use PhysicsEditor to do that.

As always, I assume that you have project created with previous parts of this tutorial.

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