Category Archives: Uncategorized

ikona

13 ideas for game developers- last but not least

color heroes

Color Heroes  The #cubewar is a casual mobile game– our latest production and our biggest challenge so far. The game is finished. It is ready to download. So come and give it a try.

We are proud of our Color Heroes!

We learned a lot during this 6 months of hard work, therefore we wanted to share our knowledge with you. In this article we will tell you about what went right, what went wrong, what to avoid in next game productions and which things turned out to be more important than other.

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ikona

13 ideas for game developers – part 2

 

color heroes

 

Color Heroes  The #cubewar is a casual mobile game– our latest production and our biggest challenge so far. The game is finished. It is ready to download. So come and give it a try.

We are proud of our Color Heroes!

We learned a lot during this 6 months of hard work, therefore we wanted to share our knowledge with you. In this article we will tell you about what went right, what went wrong, what to avoid in next game productions and which things turned out to be more important than other.
Continue reading

ikona

13 ideas for game developers

color heroes

Color Heroes  The #cubewar is a casual mobile game– our latest production and our biggest challenge so far. The game is finished. It is ready to download. So come and give it a try.

We are proud of our Color Heroes!

We learned a lot during this 6 months of hard work, therefore we wanted to share our knowledge with you. In this article we will tell you about what went right, what went wrong, what to avoid in next game productions and which things turned out to be more important than other.

Continue reading

22

Expo in Siedlce 2015

Recently, in Siedlce in Poland, the biggest regional game expo took place (Siedleckie Targi Gier). We create  applications with all games features, so we’ve decided to exibit on this event. The main role of our participation was to promote our newest title: Color Heroes Saga: The Cube War. The game will be available on App Store on 21st of May. We were very surprised by the expo participants engagement in our game, overall reception as well as priceless opinions and cautions.

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Cocos2dx-js + Chipmunk – Part 7: Detecting collisions

Hello, after some tutorials about creating static and dynamic physics object, now is time to learn how to detect collisions between these objects.

As always, I assume that you have project created with previous parts of this tutorial.

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Cocos2dx-js + Chipmunk – Part 6: Creating static physics object

Welcome in the next part of Cocos2dx-js + Chipmunk tutorial. As far we learnt how to create circle, square, rectangle and complex physics object. Each kind of them is smoothly simulated in the physics space. But what to do when we want to create a static object, for example some kind of platform? This we learn in today’s tutorial.

As always, I assume that you have project created with previous parts of this tutorial.

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Cocos2dx-js + Chipmunk – Part 5: Creating polygon physics object with PhysicsEditor

Alright, you know already how to create circle, rectangle and square physics object. But what if our physics sprite is created from complex sprite? In this tutorial I will show you how to use PhysicsEditor to do that.

As always, I assume that you have project created with previous parts of this tutorial.

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Cocos2dx-js + Chipmunk – Part 4: Creating rectangle & square physics object

Hello, today we will learn how to add not only circle physics shapes but also the square and rectangle ones.
As always, I assume that you have project created with previous parts of this tutorial.

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Cocos2dx-js + Chipmunk – Part 3: Creating circle physics object

Hello, today we will finally have fun with physics simulations – we create our first real physics object – circle.
As always, I assume that you have project created with previous parts of this tutorial.

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Cocos2dx-js + Chipmunk – Part 2: Creating static walls and ground

Hi, today you will learn how to simply add static walls and ground to your physics space. You will need it to prevent escaping bodies out of the screen.

I assume that you have project from previous part of this tutorial.

So let’s start!

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